這邊有用到 fabric.js 以及 drag and drop API,沒用過的可以先去看一下基本的設定。
這邊就是要結合兩者,把圖片拖曳到 fabric.js 的 canvas 後讓圖片可以編輯。
這邊我準備兩個區塊,分別是原本的圖片,以及要使用 fabric.js 編輯的 canvas。
<div class="block source" id="source">
<img id="img1" draggable="true" src="clothes1.png" alt="">
<img id="img2" draggable="true" src="clothes2.png" alt="">
</div>
<div class="position-relative" id="canvas-container">
<canvas id="canvas" width="600" height="300"></canvas>
</div>
初始化 fabric.js 的 canvas:
const canvas = new fabric.Canvas('canvas');
偵測圖片的 drag 事件:
var images = document.querySelectorAll('#source img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
function handleDragStart(e) {
//記下來拖曳的圖片為何
e.dataTransfer.setData('text/plain',event.target.id)
}
function handleDragEnd(e) {
}
接著在 canvas-container 偵測 drop 事件:
var canvasContainer = document.getElementById('canvas-container');
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
function handleDragEnter(e){
e.stopPropagation();
}
function handleDragOver(e){
e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
return false;
}
function handleDragLeave(e){
}
重點是 drop 這邊,要把拖曳到裡面的圖片丟到 fabric 裡:
function handleDrop(e){
e.stopPropagation();
let id = e.dataTransfer.getData('text/plain');
var img = document.querySelector('#'+id);
var newImage = new fabric.Image(img, {
width: img.width,
height: img.height,
// Set the center of the new object based on the event coordinates relative
// to the canvas container.
left: e.layerX,
top: e.layerY
});
canvas.add(newImage);
return false;
}
完整程式碼: